// This file was decompiled using SASCM.ini published on 2022-03-20 DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.2.4 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 //-------------MAIN--------------- script_name 'MAIN' fade 0 time 0 042C: set_total_missions_to 0 030D: set_max_progress 0 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time_hours_to 10 minutes_to 0 04E4: refresh_game_renderer_at 0.0 0.0 Camera.SetAtPos(0.0, 0.0, 20.0) 062A: change_float_stat 21 to 0.0 0629: change_integer_stat 181 to 4 0629: change_integer_stat 68 to 0 Player.Create($PLAYER_CHAR, 0, 2493.0, -2141.0, 21.0) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Actor.EmulateFromPlayer($PLAYER_ACTOR, $PLAYER_CHAR) Camera.SetBehindPlayer Actor.Angle($PLAYER_ACTOR) = 0.0 set_weather 15 Player.SetClothes($PLAYER_CHAR, "TSHIRTBOBORED", "TSHIRT", BodyPart.Torso) Player.SetClothes($PLAYER_CHAR, "WORKTRGREY", "WORKTR", BodyPart.Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", BodyPart.Shoes) Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", BodyPart.Head) Player.Build($PLAYER_CHAR) select_interior 0 Player.CanMove($PLAYER_CHAR, True) 016C: restart_if_wasted_at 2778.0 -414.0 24.0 angle 0.0 town_number 0 016C: restart_if_wasted_at 2778.0 -414.0 24.0 angle 0.0 town_number 0 fade 1 time 1000 wait 100 03E6: remove_text_box jump @MAIN_409 0A60: :MAIN_345 wait 20 if or 00E1: player 0 pressed_key 4 0A52: jf @MAIN_345 023C: load_special_actor 'CASHIE' as 1 // models 290-299 038B: load_requested_models :MAIN_383 if 823D: not special_actor 1 loaded jf @MAIN_409 wait 0 jump @MAIN_383 :MAIN_409 :MAIN_432 jump @MAIN_665 :MAIN_543 wait 10 if or 00E1: player 0 pressed_key 4 0A52: jf @MAIN_543 02A3: enable_widescreen 1 wait 5000 02A3: enable_widescreen 0 :MAIN_579 wait 10 if or 00E1: player 0 pressed_key 4 0A52: jf @MAIN_579 02A3: enable_widescreen 1 Player.CanMove($PLAYER_CHAR, False) 0337: set_actor $PLAYER_ACTOR visibility 0 wait 5000 02A3: enable_widescreen 0 0337: set_actor $PLAYER_ACTOR visibility 1 Player.CanMove($PLAYER_CHAR, True) 09C7: change_player $PLAYER_CHAR model_to 0 jump @MAIN_543 :MAIN_665 wait 2500 jump @MAIN_665